With the slew of new games that are supposed to be arriving in the next six months or so, and the respective hubbub surrounding each of the larger titles, I find myself more than a little bit surprised at how indifferent I am regarding most of them.
As I mentioned back around E3, most of the games that I'd be interested in picking up this year are sequels with colons in the title - Xenosaga Episode II: Jenseits von Gut und Bose, Ratchet & Clank: Up Your Arsenal, FarCry: Instincts, Call Of Duty: Finest Hour, LOTR: The Third Age, and GTA: San Andreas are just a few. In fact, the only two games I can think of off the top of my heads that don't fit in the above sentence are Killzone and Oddworld Stranger(which is a sequel and might as well have a colon in it's name). All of these games, albeit some more than others, seem like they'll be pretty fun to play, but do we really need so many sequels? Jeez, even this post is a fucking sequel. In an age where every game, no matter how worthy, turns into a franchise how are we supposed to know what's really worth it anymore?
By now, you might have caught on to the fact that I haven't played anything new this week - hence the rambling sequel to a post about sequels. Honestly, I've been too busy with Monster Hunter. I did manage to download the Dark Horizons: Lore Demo, but I haven't yet found a chance to actually play it. Maybe you can find the time to - I know it's built on the Torque Engine(the same one that Legends uses), and that it's a sort of mech-combat game with a persistent universe, giving it a very MMO feel. I might have something on that next week, but we all know how I work by now.