Thursday, July 13, 2006

"I Will Revenge Grownup Lawolf"

Yeah, sorry about that. Once summer arrives it's much, much easier to miss a few weeks worth of posts than it is in the dreary depths of Northeastern mid-winter. Anyway, as I promised you a few weeks back, here are some of my impressions of FlyFF.

First things first - it's an MMORPG. Hence, it's got a lot of the elements that would cause one to describe the game as such, aside from what is clearly pointed out in the first three letters of the genre's quirky name. After you've played one of these types of games, you know pretty well what to expect from the next 15 or so. It's a combat focused MMO, so you're not going to find harvesting, crafting, or any of the trappings of a more complex game here. Luckily, it seems to work for FlyFF, at least in the early stages of the game.

The game's chibi styled characters and generally cartoon-ish look are reminiscent of R.O.S.E Online - something you may or may not find appealing. A less masculine version of myself might call the FlyFF's look charming. I'll just say that I have no problem with the graphics. Much like R.O.S.E, the enemies you find in the game are either cute, disturbing, or both at the same time. If you take a bit too long to think about it, you'll eventually realize that you've just murdered an entire village of serial-killer children. My advice? Just try not to think about it.

I haven't yet run into the "grind" that is the most recognizable trait of most games like these, as my character is only in the low 20s, but I've been assured that it is very much there. Once (or more likely, if) my Magician hits level 60, I'll be able to pick a more advanced job; but beyond that, there isn't much pushing you to level. This is a characteristic of myself I'm sure does not apply to many others, but I really need some motivation beyond "level up to get better gear to level up..." and so on and so forth.

Now, the flying. Yeah, sure, it's fun to an extent, but it serves more as a way to reach far-off places more quickly than it does a fun-dispensing device. This also brings up an interesting point - the economy. My Magician has already obtained the best board (it's like a snowboard, but it can fly!) available in the game, and it was nothing short of very easy to do so. I'm sure that this situation is not exactly what the designers intended. Inflated economies do eventually collapse, and they often tend to take a large section of the player base with them when they disappear.

The final verdict? I'm going to keep playing it here and there, for sure. The combat system is interesting enough (for an MMO, anyway), and the look of the environments is enough to push me to level, simply to be able to explore further, but that can only last so long. Definitely a good enough choice for making a few hours disappear here and there. Days? No.

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