So I played Tales Of Pirates for about 20 minutes. Then I uninstalled it. Too many kids. I guess that if you are a kid you'd probably like the game, maybe even love it, but chances are high that if you're a kid you're not reading this site anyway. If you are a kid and you're reading this site, I'm sure your parents wouldn't be to pleased to hear it.
What's the deal with super young kids and MMOs anyway? With the "free to play - pay to be more powerful" games I guess I can understand it, but it always seems to be kids talking about the latest Dragonball or whatever the fuck kids are into nowadays who have got the $50 (real world money) "Cloak Of Teh Awesome" - not adults.
When it comes to young kids playing games like World Of Warcraft it makes even less sense to me. When I was a kid the thought of getting one of your parents to pay fifteen dollars a month for a game they'd already bought for you wasn't only unheard of, it was unimaginable.
Here's a theory I've posited in one form or another in the past: By getting kids used to subscriptions, micropayments and the like without them having to actually pay for anything, we're creating future adults who are already used to not really owning anything. Of course companies - gaming or otherwise - would rather have it that you never really own any of their products, they make way more money that way.
Parents, is this really the way you want your kids to end up? Chances are, if you live in the United States, you're already so far in debt that you'll probably never pay it off (if you're not, kudos to you). Wouldn't you like to see your kids in less dept than you, not the other way around? If so, then stop letting them use your credit card for subscription fees and micropayments. If nothing else, it gets them out of my hair.