So last week marked the fourth full year of Avert Your Eyes. Honestly, it doesn't seem to me like I've been doing this for that long. Usually when this time of the year rolls around, I do a sort of recap post, touching on various posts from the previous year, but this year I'm going to do something a little different. Instead of looking back, I'm looking forward.
First person shooters. We've had enough of them. Sauerbraten rules (hell, Cube still rules), so does Warsow, so does OpenArena. Nexuiz, you still suck. My point is this: there are plenty of good open source FPS games out there. If you're starting a game project this year, please, do something else.
The same goes for roguelikes (hey, I guess I am looking back). Not only are there more than enough roguelikes, there are more than enough roguelikes for several civilizations spanning several planets. We also don't need any more ports of old DOS games (DOSBox exists for a reason), barely functional MMOs, solitaire games, or ASCII versions of tic-tac-toe (yes, multiple versions exist).
Here's a thought: why not try something new? Can't think of something totally new, why not mash two ideas together and see what you get? How about a sort of mix between Risk and Final Fantasy Tactics? What about Civilization type game where you can also control single characters in an RPG fashion? Crazy ideas? Maybe, but they've also never been done before (and if they have I'd love to know so I can track them down and play them).
My point is that it took me about a minute of thinking to come up with the above two ideas. Would they be tough to implement? Sure, but they'd also probably attract quite a few people interested in working on such a unique project. They'd also probably be more rewarding when they became playable, at least more so than generic FPS #24003.
At this point, you're probably asking: well, if you're going to bitch so much, why don't you just do it yourself?
Hell, I might.